![]() Finding your way to exfilitration sites is a little trickier, especially if there’s height involved. Objectives or key areas are highlighted on your map so there’s very little confusion when it comes to pointing you in the right direction. Seeker usually finds himself tasked with executing a target, hacking a terminal or retrieving some crucial intelligence. Mission design is also a little rudimentary. A couple of patches have yet to iron them out. It’s a sign of a game with some rough edges to bear. Whilst other soldiers can oddly freak out behind cover. I’ve seen a soldier get lodged under the ground, screaming at you without really being able to do damage. Unfortunately, there’s occasional moments of dumb, technical bother. On tougher difficulties they can produce quite a challenge. Honestly, the combat feels dependable and considered.ĪI is chatty and will attempt to flank you, sound alerts and generally attempt to flush you out. By default, it doesn’t interrupt the game too often and it does help signify a shot right on cue. ![]() It never bores with the usual kill-cam stylishly framing the occasional murder. As a shooter you get plenty of feedback involving the pretty solid ballistics model. All that timing required to place the perfect shot is replicated well. It’s straight-faced, serious and cold.Īt least the bread and butter combat delivers. It reminds me a lot of Hitman but without the charm or humour. The targets themselves lack a little characterisation. The storytelling’s a little flat with Seeker going from mark to mark with no questions asked. There is a late-game turn that doesn’t quite stick and I never felt truly invested. It’s presented in some rather slick mission briefings that have a lot of flash if not substance. As Seeker, you’re instructed by your handler to take out the key players in this bubbling conflict between the new rulers and their old masters. The story revolves around a newly independent Siberia. Along comes GI Games’ Sniper Ghost Warrior Contracts to break me in gently. It’s funny how I’ve tended to avoid games that revolve entirely around it. It will always look precise, patient and require great timing. I feel like sniping’s one of the coolest things you can do in a shooter.
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