![]() Meanwhile, hammers are slower but deal massive damage if players can time their hits correctly. For example, the Katana is a dexterous but weak weapon that is perfect for countering enemies. Each weapon takes some consideration to use, opening the door for multiple play styles. There are a lot of weapons in Deathverse, and each one has different Deathblows, Main Skills, and Mastery Bonuses to discover. When it comes to how players will be hacking and slashing other players, Deathverse: Let It Die takes a lot of inspiration from fighting games, with one of its biggest selling points being the vast amount of weapons available to players. Deathverse: Let It Die is super dense in its arena size, ensuring that players are always running towards or away from something or someone. What’s most apparent about SuperTrick’s battle royale is that it will be a frantic and constantly engaging experience. ![]() Players will need to know when it would be the best time to fight or perhaps hedge their bets and let the Hunters sweep up some players for them. SuperTrick says this is a “survival-of-the-fittest” type of game where killing is not the only option being the smartest one in the room is what will likely get the win. RELATED: State of Play Reveal Deathverse Has Stiff Competition to Overcome Deathverse still holds the same main goal of the genre, to be the last one standing, but fills in the gaps with Hunter enemies who chase players and keep the action going between lulls in PvP combat and then scales down the action with smaller arenas where close quarters combat is the main focus. ![]() The team is dedicated to making something that will be difficult to compare to other games and not just because of its colorful aesthetic. On the gameplay front, SuperTrick’s mission statement is clear: this will be a new type of battle royale. It's certainly an interesting juxtaposition that occurs when players take in the grim world of Deathverse and then listen to the game’s funky main theme. That television framework gave Yamaoka an exciting challenge for the sound design of this game, as the mood shifts throughout a round, and the “DJ” of the Death Jamboree changes the soundscape and music of each round. In the background of all the death and destruction, Deathverse: Let It Die centers on the Death Jamboree TV show that every player is trying to win. That sense of “oddness” is complemented by the sound direction led by Akira Yamaoka, known for his work on the Silent Hill series and Lollipop Chainsaw. Throughout Deathverse, players will find cryptids, strange plants, odd ruins, and an “overall sense of oddness,” fitting for a world that houses a skateboarding reaper. When designing Deathverse, the team had some more flexibility with what it could do, seeing as the game takes place hundreds of years after its predecessor. Starting with world design, SuperTrick honed in on making every detail in the world look and feel as odd as possible, sticking close to that original post-apocalyptic feeling that left a lasting impression on players in the original Let It Die. RELATED: Deathverse: Let It Die Coming to PS4 and PS5 in 2022Īt first glance, Deathverse looks just as strange as its 2016 counterpart. Game Director Shin Hideyuki states that Deathverse was not originally intended to be a PvPvE arena-based battle royale, but after seeing the success of Let It Die’s PvP elements, the team decided to “hone in on a few good ideas,” leading to the creation of Deathverse: Let It Die. Those qualities make sense since a lot of the same developers team from the original Let It Die are now working on this battle royale under SuperTrick Games. Suda 51’s Grasshopper Manufacture is not at the head of this project this time around however, Deathverse still contains much of the same charm and eccentricities. Six years later, GungHo Online is ready to launch the follow-up to its cult classic title with Deathverse: Let It Die, a 16-player battle royale that looks just as bloody, weird, and stylish as the studio's previous “Greatest Game Ever Made, Probably.” Few games have the guts to call themselves the “Greatest Game Ever Made,” however, 2016’s Let It Die boldly claimed that it is, in fact, the “Greatest Game Ever Made…Probably.” This off-beat survival RPG kicked things off with players in nothing but their undergarments and let them battle their way through floor after floor of enemies while picking up new loot and listening to the guiding words of a skateboarding reaper known as Uncle Death.
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